protected void ProcessExperience(byte type, List<byte> data)
{
byte[] packet = data.ToArray();
UInt32 exp = 0;
if (type == 0x1a)
exp = data[1];
else if (type == 0x1b)
exp = BitConverter.ToUInt16(packet, 1);
else if (type == 0x1c)
exp = BitConverter.ToUInt32(packet, 1);
m_owner.BotGameData.Experience += exp;
}