protected void PlayerReassign(byte type, List<byte> data)
{
byte[] packet = data.ToArray();
UInt32 id = BitConverter.ToUInt32(packet, 2);
Player current_player = m_owner.BotGameData.GetPlayer(id);
current_player.Location = new Coordinate(BitConverter.ToUInt16(packet, 6), BitConverter.ToUInt16(packet, 8));
}