public void StartNetworkGame(MatchSettings gameSettings, int localPlayerId)
{
if (Role == NetworkRole.Server)
{
server.StartNetworkGame(gameSettings);
}
else if (Role == NetworkRole.Client)
{
gameSettings.GameMode.InitializeSession(Ballz.The(), gameSettings);
Ballz.The().Logic.StartGame(gameSettings, true, localPlayerId);
}
GameState = NetworkGameState.InGame;
}