Ballz.Network.Server.Server C# (CSharp) Метод

Server() статический приватный Метод

static private Server ( ) : System
Результат System
        static Server()
        {
            ObjectSync.Sync.RegisterClass<Entity>(() => new Entity());
            ObjectSync.Sync.RegisterClass<Ball>(() => new Ball());
            ObjectSync.Sync.RegisterClass<Shot>(() => new Shot());
            ObjectSync.Sync.RegisterClass<Message>(() => new Message());
            ObjectSync.Sync.RegisterClass<NetworkMessage>(() => new NetworkMessage());
            ObjectSync.Sync.RegisterClass<InputMessage>(() => new InputMessage());
            ObjectSync.Sync.RegisterClass<Terrain.TerrainModification>(() => new Terrain.TerrainModification());
        }

Same methods

Server::Server ( Network net ) : System