private void OnData(object sender, object data)
{
// Input Message
if (Ballz.The().Match != null && data.GetType() == typeof(InputMessage))
{
var playerId = (sender as Connection).ClientPlayerId;
var player = Ballz.The().Match.PlayerById(playerId);
if(player != null)
Ballz.The().Input.InjectInputMessage((InputMessage)data, player);
}
}