private void CreateTeams(GameSettings gameSettings)
{
Debug.Assert(gameSettings.Teams.Count == 0);
var counter = 0;
{
counter++;
var team = new Team { ControlledByAI = false, Name = "Team1", NumberOfBallz = 1, Country = "Germoney" };
gameSettings.Teams.Add(team);
}
foreach(var client in connections)
{
counter++;
var team = new Team { ControlledByAI = false, Name = $"Team{counter}", NumberOfBallz = 1, Country = "Murica" };
client.ClientPlayerId = team.Id;
client.Send(new NetworkMessage(NetworkMessage.MessageType.YourPlayerId, client.ClientPlayerId));
gameSettings.Teams.Add(team);
}
}