Ballz.Network.Server.CreateTeams C# (CSharp) Метод

CreateTeams() приватный Метод

private CreateTeams ( GameSettings gameSettings ) : void
gameSettings GameSettings
Результат void
        private void CreateTeams(GameSettings gameSettings)
        {
            Debug.Assert(gameSettings.Teams.Count == 0);
            var counter = 0;

            {
                counter++;
                var team = new Team { ControlledByAI = false, Name = "Team1", NumberOfBallz = 1, Country = "Germoney" };
                gameSettings.Teams.Add(team);
            }

            foreach(var client in connections)
            {
                counter++;
                var team = new Team { ControlledByAI = false, Name = $"Team{counter}", NumberOfBallz = 1, Country = "Murica" };

                client.ClientPlayerId = team.Id;
                client.Send(new NetworkMessage(NetworkMessage.MessageType.YourPlayerId, client.ClientPlayerId));

                gameSettings.Teams.Add(team);
            }
        }