public RayCast ( Ray ray, float maximumLength, TriangleSidedness sidedness, |
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ray | Ray | Ray to test against the mesh. |
maximumLength | float | Maximum length of the ray in units of the ray direction's length. |
sidedness | TriangleSidedness | Sidedness to apply to the mesh for the ray cast. |
rayHit | Hit data for the ray, if any. | |
Результат | bool |
public bool RayCast(Ray ray, float maximumLength, TriangleSidedness sidedness, out RayHit rayHit)
{
var rayHits = CommonResources.GetRayHitList();
bool toReturn = RayCast(ray, maximumLength, sidedness, rayHits);
if (toReturn)
{
rayHit = rayHits[0];
for (int i = 1; i < rayHits.Count; i++)
{
RayHit hit = rayHits[i];
if (hit.T < rayHit.T)
rayHit = hit;
}
}
else
rayHit = new RayHit();
CommonResources.GiveBack(rayHits);
return toReturn;
}
TriangleMesh::RayCast ( Ray ray, IList |
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TriangleMesh::RayCast ( Ray ray, |
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TriangleMesh::RayCast ( Ray ray, TriangleSidedness sidedness, IList |
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TriangleMesh::RayCast ( Ray ray, TriangleSidedness sidedness, |
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TriangleMesh::RayCast ( Ray ray, float maximumLength, IList |
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TriangleMesh::RayCast ( Ray ray, float maximumLength, |
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TriangleMesh::RayCast ( Ray ray, float maximumLength, TriangleSidedness sidedness, IList |
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TriangleMesh::RayCast ( Ray ray, int &hitCount ) : bool |