BEPUphysics.DataStructures.TriangleMesh.RayCast C# (CSharp) Метод

RayCast() публичный Метод

Tests a ray against the triangle mesh.
public RayCast ( Ray ray, float maximumLength, RayHit &rayHit ) : bool
ray Ray Ray to test against the mesh.
maximumLength float Maximum length of the ray in units of the ray direction's length.
rayHit BEPUutilities.RayHit Hit data for the ray, if any.
Результат bool
        public bool RayCast(Ray ray, float maximumLength, out RayHit rayHit)
        {
            return RayCast(ray, maximumLength, TriangleSidedness.DoubleSided, out rayHit);
        }

Same methods

TriangleMesh::RayCast ( Ray ray, IList hits ) : bool
TriangleMesh::RayCast ( Ray ray, RayHit &rayHit ) : bool
TriangleMesh::RayCast ( Ray ray, TriangleSidedness sidedness, IList hits ) : bool
TriangleMesh::RayCast ( Ray ray, TriangleSidedness sidedness, RayHit &rayHit ) : bool
TriangleMesh::RayCast ( Ray ray, float maximumLength, IList hits ) : bool
TriangleMesh::RayCast ( Ray ray, float maximumLength, TriangleSidedness sidedness, IList hits ) : bool
TriangleMesh::RayCast ( Ray ray, float maximumLength, TriangleSidedness sidedness, RayHit &rayHit ) : bool
TriangleMesh::RayCast ( Ray ray, int &hitCount ) : bool