public RayCast ( Ray ray, float maximumLength, |
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ray | Ray | Ray to test against the mesh. |
maximumLength | float | Maximum length of the ray in units of the ray direction's length. |
rayHit | Hit data for the ray, if any. | |
Результат | bool |
TriangleMesh::RayCast ( Ray ray, IList |
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TriangleMesh::RayCast ( Ray ray, |
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TriangleMesh::RayCast ( Ray ray, TriangleSidedness sidedness, IList |
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TriangleMesh::RayCast ( Ray ray, TriangleSidedness sidedness, |
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TriangleMesh::RayCast ( Ray ray, float maximumLength, IList |
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TriangleMesh::RayCast ( Ray ray, float maximumLength, TriangleSidedness sidedness, IList |
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TriangleMesh::RayCast ( Ray ray, float maximumLength, TriangleSidedness sidedness, |
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TriangleMesh::RayCast ( Ray ray, int &hitCount ) : bool |