public LSL_String llKey2Name(string id)
{
if (!ScriptProtection.CheckThreatLevel(ThreatLevel.None, "LSL", m_host, "LSL", m_itemID)) return "";
UUID key = new UUID();
if (UUID.TryParse(id, out key))
{
IScenePresence presence = World.GetScenePresence(key);
if (presence != null)
return presence.Name;
if (World.GetSceneObjectPart(key) != null)
{
return World.GetSceneObjectPart(key).Name;
}
}
return String.Empty;
}