Aurora.ScriptEngine.AuroraDotNetEngine.APIs.LSL_Api.SetRot C# (CSharp) Метод

SetRot() защищенный Метод

protected SetRot ( ISceneChildEntity part, Quaternion rot ) : void
part ISceneChildEntity
rot Quaternion
Результат void
        protected void SetRot(ISceneChildEntity part, Quaternion rot)
        {
            part.UpdateRotation(rot);
            // Update rotation does not move the object in the physics scene if it's a linkset.

            //KF:  Do NOT use this next line if using ODE physics engine.
            //   This need a switch based on .ini Phys Engine type
            //part.ParentGroup.ResetChildPrimPhysicsPositions()

            // So, after thinking about this for a bit, the issue with the part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition line
            // is it isn't compatible with vehicles because it causes the vehicle body to have to be broken down and rebuilt
            // It's perfectly okay when the object is not an active physical body though.
            // So, part.ParentGroup.ResetChildPrimPhysicsPositions(); does the thing that Kitto is warning against
            // but only if the object is not physial and active.   This is important for rotating doors.
            // without the absoluteposition = absoluteposition happening, the doors do not move in the physics
            // scene
            if (part.PhysActor != null && !part.PhysActor.IsPhysical)
            {
                part.ParentEntity.ResetChildPrimPhysicsPositions();
            }
        }
LSL_Api