AssemblyCSharp.LO_GameServer.OnPlayerConnected C# (CSharp) Метод

OnPlayerConnected() публичный Метод

public OnPlayerConnected ( NetworkPlayer player ) : void
player UnityEngine.NetworkPlayer
Результат void
		public void OnPlayerConnected(NetworkPlayer player)
		{
			Debug.Log("OnPlayerConnected");
			int count = Network.connections.Length;

			if (count == 3) 
			{
				//安排好座位后,进入游戏场景
				this.ArrangeSeat ();

				LO_GameMessage message = new LO_GameMessage ();
				message.state = 100;
				message.user_list = this.user_list;
				message.message = "create game";

				SendGameMessage (message.ToString());
			}
		}