public void OnPlayerConnected(NetworkPlayer player)
{
Debug.Log("OnPlayerConnected");
int count = Network.connections.Length;
if (count == 3)
{
//安排好座位后,进入游戏场景
this.ArrangeSeat ();
LO_GameMessage message = new LO_GameMessage ();
message.state = 100;
message.user_list = this.user_list;
message.message = "create game";
SendGameMessage (message.ToString());
}
}