private void OnClientState(ClientStatePacket clientState)
{
var playerSys = LookupSystem<PlayerSystem>();
var conn = clientState.Connection;
var player = playerSys.Get(conn);
if (player == null) return;
var playerComp = player.GetComponent<PlayerComponent>();
foreach (var inp in clientState.State)
{
playerComp.InputBuffer.Add(inp);
}
}