private void OnAckState(AckStatePacket obj)
{
var playerSys = LookupSystem<PlayerSystem>();
if (playerSys != null)
{
var player = playerSys.Get(obj.Connection);
if (player != null)
{
var playerComp = player.GetComponent<PlayerComponent>();
if (playerComp != null)
{
playerComp.AckDeltaBaseline(obj.SimId);
}
}
}
}