Asgard.AsgardServer.AfterPhysics C# (CSharp) Метод

AfterPhysics() защищенный Метод

protected AfterPhysics ( float delta ) : void
delta float
Результат void
        protected override void AfterPhysics(float delta)
        {
            var world = LookupSystem<Midgard>();
            foreach (var body in world.BodyList)
            {
                var entity = body.UserData as Entity;
                if (entity != null)
                {
                    var netSnycObj = entity.GetComponent<NetPhysicsObject>();
                    if (netSnycObj != null)
                    {
                        uint simTick = NetTime.SimTick;
                        var playerObj = entity.GetComponent<PlayerComponent>();
                        if (playerObj != null && playerObj.CurrentState != null)
                        {
                            simTick = playerObj.CurrentState.SimTick;
                        }
                        netSnycObj.Position = body.Position;
                        netSnycObj.LinearVelocity = body.LinearVelocity;
                        netSnycObj.Rotation = body.Rotation;
                        netSnycObj.SimTick = simTick;
                    }

                    var playerComp = entity.GetComponent<PlayerComponent>();
                    if (playerComp != null)
                    {
                        playerComp.RenderPosition = body.Position;
                        playerComp.RenderRotation = body.Rotation;
                    }

                }
            }
        }