private void LoadConfig()
{
_netConfig = Config.Get<NetConfig>("network");
_phyConfig = Config.Get<PhysicsConfig>("physics");
_scriptConfig = Config.Get<ScriptConfig>("script");
PathHelpers.SetBasePath(_scriptConfig.ScriptPath);
_bifrost = new BifrostServer(_netConfig.Port, _netConfig.MaxConnections);
RPCManager.SetConnection(_bifrost);
AddInternalSystem(_bifrost, 0);
PacketFactory.AddCallback<AckStatePacket>(OnAckState);
PacketFactory.AddCallback<ClientStatePacket>(OnClientState);
PlayerSystem ps = new PlayerSystem();
AddEntitySystem(ps);
}