private void RenderUI()
{
// Render 2D
Performance.Push("BaseScene.Draw (Render2D)");
// Clear depth buffer and stencil again for 2D rendering
Clear(Color.Lavender, ClearOptions.DepthBuffer | ClearOptions.Stencil, 1, 0);
UIWindowManager.Draw();
MouseCursor?.Render();
Performance.Pop();
}