AlkaronEngine.Graphics3D.RenderManager.RenderRenderPasses C# (CSharp) Метод

RenderRenderPasses() приватный Метод

private RenderRenderPasses ( ) : void
Результат void
        private void RenderRenderPasses()
        {
            // Render 3D
            Clear(Color.Lavender, ClearOptions.DepthBuffer | ClearOptions.Stencil, 1, 0);

            Performance.Push("RenderManager.Draw (Set RenderTarget)");
            // Render scene to texture
            //renderConfig.GraphicsDevice.SetRenderTarget(renderTarget);
            Performance.Pop();

            // Perform rendering
            Performance.Push("RenderManager.Draw (Clear)");
            Clear(Color.CornflowerBlue);
            Performance.Pop();

            Performance.Push("RenderManager.Draw (DrawRenderPasses)");
            DrawRenderPasses();
            Performance.Pop();

            // Reset renderTarget
            Performance.Push("RenderManager.Draw (SetRenderTarget)");
            //renderConfig.GraphicsDevice.SetRenderTarget(null);
            Performance.Pop();

            // Draw renderTarget to screen
            Performance.Push("RenderManager.Draw (RenderQuad)");
            /*ScreenQuad.RenderQuad(Vector2.Zero, renderConfig.ScreenSize,
                                  Color.White, 0.0f, renderTarget,
                                  renderConfig);*/
            Performance.Pop();
        }