private void CreateRenderTarget()
{
if (renderTarget != null)
{
renderTarget.Dispose();
renderTarget = null;
}
/*renderTarget = new RenderTarget2D(renderConfig.GraphicsDevice,
(int)renderConfig.ScreenSize.X,
(int)renderConfig.ScreenSize.Y,
false,
SurfaceFormat.Color,
DepthFormat.Depth24,
0,
RenderTargetUsage.PlatformContents,
false,
0);*/
}