private void WriteLinesForCharacter(int charID, StreamWriter sw, Dictionary<string,string> lines)
{
Character character = _agsEditor.CurrentGame.FindCharacterByID(charID);
if (character != null)
{
sw.WriteLine();
sw.WriteLine("*** Lines for character " + character.RealName + " (ID " + charID + ") ***");
sw.WriteLine();
}
else
{
sw.WriteLine();
sw.WriteLine("*** Lines for narrator ***");
sw.WriteLine();
}
foreach (string line in lines.Keys)
{
WriteLineIfItHasVoiceFile(string.Empty, line, sw);
}
}