AGS.Editor.GUIController.ShowCreateTemplateWizard C# (CSharp) Метод

ShowCreateTemplateWizard() публичный Метод

public ShowCreateTemplateWizard ( ) : void
Результат void
        public void ShowCreateTemplateWizard()
        {
            if (_agsEditor.SourceControlProvider.ProjectUnderControl)
            {
                if (this.ShowQuestion("This game is under source control. It is not advisable to create a template that is bound to source control. Are you sure you want to continue?", MessageBoxIcon.Warning) == DialogResult.No)
                {
                    return;
                }
            }

            List<WizardPage> pages = new List<WizardPage>();
            MakeTemplateWizardPage templateCreationPage = new MakeTemplateWizardPage(_agsEditor.TemplatesDirectory, ".agt");
            pages.Add(templateCreationPage);

            WizardDialog dialog = new WizardDialog("Create Template", "This wizard will guide you through the process of creating a template. A template allows other people to easily create a game that uses your game as a starting point.", pages);
            DialogResult result = dialog.ShowDialog();

            if (result == DialogResult.OK)
            {
                string templateName = templateCreationPage.GetFullPath();
                try
                {
                    _agsEditor.SaveGameFiles();
                    InteractiveTasks.CreateTemplateFromCurrentGame(templateName);
                    Factory.GUIController.ShowMessage("Template created successfully. To try it out, close AGS, start it up again, and select the 'Start New Game' option.", MessageBoxIcon.Information);
                }
                catch (AGSEditorException ex)
                {
                    Factory.GUIController.ShowMessage("There was an error creating your template:" + Environment.NewLine + ex.Message, MessageBoxIcon.Warning);
                }
                catch (Exception ex)
                {
                    Factory.GUIController.ShowMessage("There was an error creating your template. The error was: " + ex.Message + Environment.NewLine + Environment.NewLine + "Error details: " + ex.ToString(), MessageBoxIcon.Warning);
                }
            }

            dialog.Dispose();
        }
GUIController