AGS.Editor.GUIController.Initialize C# (CSharp) Метод

Initialize() публичный Метод

public Initialize ( AGSEditor agsEditor ) : void
agsEditor AGSEditor
Результат void
        public void Initialize(AGSEditor agsEditor)
        {
            if (_mainForm == null)
            {
                _agsEditor = agsEditor;
                _interactiveTasks = new InteractiveTasks(_agsEditor.Tasks);
                _mainForm = new frmMain();
                SetEditorWindowSizeFromRegistry();
                _treeManager = new ProjectTree(_mainForm.projectPanel.projectTree);
                _treeManager.OnContextMenuClick += new ProjectTree.MenuClickHandler(_mainForm_OnMenuClick);
                _toolBarManager = new ToolBarManager(_mainForm.toolStrip);
                WindowsMenuManager windowsMenuManager = new WindowsMenuManager(_mainForm.windowsToolStripMenuItem,
                    _mainForm.GetStartupPanes(), _mainForm.mainContainer);
                _menuManager = new MainMenuManager(_mainForm.mainMenu, windowsMenuManager);
                _mainForm.OnEditorShutdown += new frmMain.EditorShutdownHandler(_mainForm_OnEditorShutdown);
                _mainForm.OnPropertyChanged += new frmMain.PropertyChangedHandler(_mainForm_OnPropertyChanged);
                _mainForm.OnPropertyObjectChanged += new frmMain.PropertyObjectChangedHandler(_mainForm_OnPropertyObjectChanged);
                _mainForm.OnActiveDocumentChanged += new frmMain.ActiveDocumentChangedHandler(_mainForm_OnActiveDocumentChanged);
                _mainForm.OnMainWindowActivated += new EventHandler(_mainForm_OnMainWindowActivated);
                _menuManager.OnMenuClick += new MainMenuManager.MenuClickHandler(_mainForm_OnMenuClick);
                AutoComplete.BackgroundCacheUpdateStatusChanged += new AutoComplete.BackgroundCacheUpdateStatusChangedHandler(AutoComplete_BackgroundCacheUpdateStatusChanged);
                SystemEvents.DisplaySettingsChanged += new EventHandler(SystemEvents_DisplaySettingsChanging);

                RegisterIcon("GameIcon", Resources.ResourceManager.GetIcon("game.ico"));
                RegisterIcon("CompileErrorIcon", Resources.ResourceManager.GetIcon("eventlogError.ico"));
                RegisterIcon("CompileWarningIcon", Resources.ResourceManager.GetIcon("eventlogWarn.ico"));
                _mainForm.SetTreeImageList(_imageList);
                _mainForm.mainMenu.ImageList = _imageList;
                _mainForm.pnlOutput.SetImageList(_imageList);
                //_mainForm.SetProjectTreeLocation(_agsEditor.Preferences.ProjectTreeOnRight);

                ViewUIEditor.ViewSelectionGUI = new ViewUIEditor.ViewSelectionGUIType(ShowViewChooserFromPropertyGrid);
                SpriteSelectUIEditor.SpriteSelectionGUI = new SpriteSelectUIEditor.SpriteSelectionGUIType(ShowSpriteChooserFromPropertyGrid);
                CustomPropertiesUIEditor.CustomPropertiesGUI = new CustomPropertiesUIEditor.CustomPropertiesGUIType(ShowPropertiesEditorFromPropertyGrid);
                PropertyTabInteractions.UpdateEventName = new PropertyTabInteractions.UpdateEventNameHandler(PropertyTabInteractions_UpdateEventName);
                ScriptFunctionUIEditor.OpenScriptEditor = new ScriptFunctionUIEditor.OpenScriptEditorHandler(ScriptFunctionUIEditor_OpenScriptEditor);
                ScriptFunctionUIEditor.CreateScriptFunction = new ScriptFunctionUIEditor.CreateScriptFunctionHandler(ScriptFunctionUIEditor_CreateScriptFunction);
                RoomMessagesUIEditor.ShowRoomMessagesEditor = new RoomMessagesUIEditor.RoomMessagesEditorType(ShowRoomMessageEditorFromPropertyGrid);
                CustomResolutionUIEditor.CustomResolutionSetGUI = new CustomResolutionUIEditor.CustomResolutionGUIType(ShowCustomResolutionChooserFromPropertyGrid);
            }
        }

Usage Example

Пример #1
0
        public ApplicationController()
        {
            _events = Factory.Events;
            _agsEditor = Factory.AGSEditor;
            _guiController = Factory.GUIController;
            _componentController = Factory.ComponentController;
            _nativeProxy = Factory.NativeProxy;
            _pluginEditorController = new AGSEditorController(_componentController, _agsEditor, _guiController);

            _events.GameLoad += new EditorEvents.GameLoadHandler(_events_GameLoad);
            _events.GamePostLoad += new EditorEvents.GamePostLoadHandler(_events_GamePostLoad);
            _events.GameSettingsChanged += new EditorEvents.ParameterlessDelegate(_events_GameSettingsChanged);
            _events.ImportedOldGame += new EditorEvents.ParameterlessDelegate(_events_ImportedOldGame);
            _events.RefreshAllComponentsFromGame += new EditorEvents.ParameterlessDelegate(_events_RefreshAllComponentsFromGame);
            _events.SavingGame += new EditorEvents.SavingGameHandler(_events_SavingGame);
            _events.SavingUserData += new EditorEvents.SavingUserDataHandler(_events_SavingUserData);
            _events.LoadedUserData += new EditorEvents.LoadedUserDataHandler(_events_LoadedUserData);
            _agsEditor.PreSaveGame += new AGSEditor.PreSaveGameHandler(_agsEditor_PreSaveGame);

            _guiController.OnEditorShutdown += new GUIController.EditorShutdownHandler(GUIController_OnEditorShutdown);
            _guiController.Initialize(_agsEditor);
            _agsEditor.DoEditorInitialization();
            AGSColor.ColorMapper = new ColorMapper(_agsEditor);
            CreateComponents();
        }
GUIController