AGS.Editor.Components.BuildCommandsComponent.AGSEditor_TestGameFinished C# (CSharp) Метод

AGSEditor_TestGameFinished() приватный Метод

private AGSEditor_TestGameFinished ( ) : void
Результат void
        private void AGSEditor_TestGameFinished()
        {
            _guiController.SetMenuItemEnabled(this, COMPILE_GAME_COMMAND, true);
            _guiController.SetMenuItemEnabled(this, REBUILD_GAME_COMMAND, true);
            _guiController.SetMenuItemEnabled(this, TEST_GAME_COMMAND, true);
            _guiController.SetMenuItemEnabled(this, RUN_COMMAND, true);
            foreach (MenuCommand command in _debugToolbarCommands)
            {
                if ((command.ID == COMPILE_GAME_COMMAND) ||
                    (command.ID == RUN_COMMAND))
                {
                    command.Enabled = true;
                }
            }
            Factory.ToolBarManager.UpdateItemEnabledStates(_debugToolbarCommands);

            _testGameInProgress = false;
        }