private void AGSEditor_TestGameFinished()
{
_guiController.SetMenuItemEnabled(this, COMPILE_GAME_COMMAND, true);
_guiController.SetMenuItemEnabled(this, REBUILD_GAME_COMMAND, true);
_guiController.SetMenuItemEnabled(this, TEST_GAME_COMMAND, true);
_guiController.SetMenuItemEnabled(this, RUN_COMMAND, true);
foreach (MenuCommand command in _debugToolbarCommands)
{
if ((command.ID == COMPILE_GAME_COMMAND) ||
(command.ID == RUN_COMMAND))
{
command.Enabled = true;
}
}
Factory.ToolBarManager.UpdateItemEnabledStates(_debugToolbarCommands);
_testGameInProgress = false;
}