private void CompileGame(bool forceRebuild)
{
forceRebuild = _agsEditor.NeedsRebuildForDebugMode() || forceRebuild;
if (_agsEditor.SaveGameFiles())
{
if (_agsEditor.CompileGame(forceRebuild, false).Count == 0)
{
_guiController.ShowMessage("Compile successful!", MessageBoxIcon.Information);
}
}
}