private static void OnGameLeft(object obj, EventArgs args)
{
Logger.Write(LogLevel.Event, "OnLeaveGame Event");
if (FunkyGame.CurrentStats!=null)
FunkyGame.CurrentStats.CurrentProfile.UpdateRangeVariables();
FunkyGame.CurrentGameID = new GameId();
FunkyGame.AdventureMode = false;
//FunkyGame.ShouldRefreshAccountDetails = true;
if (FunkyBaseExtension.PluginIsEnabled)
{
FunkyGame.ResetGame();
}
}