private static void UnhookEvents()
{
GameEvents.OnGameChanged -= OnGameChanged;
GameEvents.OnGameJoined -= OnGameJoined;
GameEvents.OnGameLeft -= OnGameLeft;
GameEvents.OnPlayerDied -= OnPlayerDeath;
OnGameIDChanged -= FunkyGame.Game.OnGameIDChangedHandler;
ProfileManager.OnProfileLoaded -= OnProfileChanged;
}