UnityEditor.RagdollBuilder.Cleanup C# (CSharp) Method

Cleanup() private method

private Cleanup ( ) : void
return void
        private void Cleanup()
        {
            IEnumerator enumerator = this.bones.GetEnumerator();
            try
            {
                while (enumerator.MoveNext())
                {
                    BoneInfo current = (BoneInfo) enumerator.Current;
                    if (current.anchor != null)
                    {
                        Component[] componentsInChildren = current.anchor.GetComponentsInChildren(typeof(Joint));
                        foreach (Joint joint in componentsInChildren)
                        {
                            Object.DestroyImmediate(joint);
                        }
                        Component[] componentArray3 = current.anchor.GetComponentsInChildren(typeof(Rigidbody));
                        foreach (Rigidbody rigidbody in componentArray3)
                        {
                            Object.DestroyImmediate(rigidbody);
                        }
                        Component[] componentArray5 = current.anchor.GetComponentsInChildren(typeof(Collider));
                        foreach (Collider collider in componentArray5)
                        {
                            Object.DestroyImmediate(collider);
                        }
                    }
                }
            }
            finally
            {
                IDisposable disposable = enumerator as IDisposable;
                if (disposable != null)
                {
                    disposable.Dispose();
                }
            }
        }