UnityEditor.RagdollBuilder.CalculateDirectionAxis C# (CSharp) Method

CalculateDirectionAxis() private static method

private static CalculateDirectionAxis ( Vector3 point ) : Vector3
point UnityEngine.Vector3
return UnityEngine.Vector3
        private static Vector3 CalculateDirectionAxis(Vector3 point)
        {
            float num2;
            int direction = 0;
            CalculateDirection(point, out direction, out num2);
            Vector3 zero = Vector3.zero;
            if (num2 > 0f)
            {
                zero[direction] = 1f;
                return zero;
            }
            zero[direction] = -1f;
            return zero;
        }

Usage Example

Exemplo n.º 1
0
 private void BuildJoints()
 {
     foreach (RagdollBuilder.BoneInfo boneInfo in this.bones)
     {
         if (boneInfo.parent != null)
         {
             CharacterJoint characterJoint = boneInfo.anchor.gameObject.AddComponent <CharacterJoint>();
             boneInfo.joint                     = characterJoint;
             characterJoint.axis                = RagdollBuilder.CalculateDirectionAxis(boneInfo.anchor.InverseTransformDirection(boneInfo.axis));
             characterJoint.swingAxis           = RagdollBuilder.CalculateDirectionAxis(boneInfo.anchor.InverseTransformDirection(boneInfo.normalAxis));
             characterJoint.anchor              = Vector3.zero;
             characterJoint.connectedBody       = boneInfo.parent.anchor.GetComponent <Rigidbody>();
             characterJoint.enablePreprocessing = false;
             SoftJointLimit softJointLimit = default(SoftJointLimit);
             softJointLimit.contactDistance = 0f;
             softJointLimit.limit           = boneInfo.minLimit;
             characterJoint.lowTwistLimit   = softJointLimit;
             softJointLimit.limit           = boneInfo.maxLimit;
             characterJoint.highTwistLimit  = softJointLimit;
             softJointLimit.limit           = boneInfo.swingLimit;
             characterJoint.swing1Limit     = softJointLimit;
             softJointLimit.limit           = 0f;
             characterJoint.swing2Limit     = softJointLimit;
         }
     }
 }
All Usage Examples Of UnityEditor.RagdollBuilder::CalculateDirectionAxis