private static Vector3 CalculateDirectionAxis(Vector3 point)
{
float num2;
int direction = 0;
CalculateDirection(point, out direction, out num2);
Vector3 zero = Vector3.zero;
if (num2 > 0f)
{
zero[direction] = 1f;
return zero;
}
zero[direction] = -1f;
return zero;
}