UnityEditor.RagdollBuilder.AddMirroredJoint C# (CSharp) Method

AddMirroredJoint() private method

private AddMirroredJoint ( string name, Transform leftAnchor, Transform rightAnchor, string parent, Vector3 worldTwistAxis, Vector3 worldSwingAxis, float minLimit, float maxLimit, float swingLimit, Type colliderType, float radiusScale, float density ) : void
name string
leftAnchor UnityEngine.Transform
rightAnchor UnityEngine.Transform
parent string
worldTwistAxis UnityEngine.Vector3
worldSwingAxis UnityEngine.Vector3
minLimit float
maxLimit float
swingLimit float
colliderType Type
radiusScale float
density float
return void
        private void AddMirroredJoint(string name, Transform leftAnchor, Transform rightAnchor, string parent, Vector3 worldTwistAxis, Vector3 worldSwingAxis, float minLimit, float maxLimit, float swingLimit, Type colliderType, float radiusScale, float density)
        {
            this.AddJoint("Left " + name, leftAnchor, parent, worldTwistAxis, worldSwingAxis, minLimit, maxLimit, swingLimit, colliderType, radiusScale, density);
            this.AddJoint("Right " + name, rightAnchor, parent, worldTwistAxis, worldSwingAxis, minLimit, maxLimit, swingLimit, colliderType, radiusScale, density);
        }