// Use this for initialization
void Start()
{
_ammoCount = 6;
_firing = false;
_reloading = false;
_reloadTimer = 1;
gunBarrelAnimator.enabled = false;
//We start by spawning 6 bullets in.
_bulletsArrayNav = 6;
SpawnBullets();
//Then we only want 0 to spawn.
_bulletsArrayNav = 0;
_soundManager = GameObject.Find ("SoundManager").GetComponent<SoundManager> ();
gunShot.clip = _soundManager.GetGunSound(0);
}