public override void OnDamage(int amount, Mobile from, bool willKill)
{
int disruptThreshold = 0;
if (amount > disruptThreshold)
{
BandageContext c = BandageContext.GetContext(this);
if (c != null)
c.Slip();
}
WeightOverloading.FatigueOnDamage(this, amount);
base.OnDamage(amount, from, willKill);
}