private void DeltaEnemies( Type oldType, Type newType )
{
foreach ( Mobile m in this.GetMobilesInRange( 18 ) )
{
Type t = m.GetType();
if ( t == oldType || t == newType ) {
NetState ns = this.NetState;
if ( ns != null ) {
if ( ns.StygianAbyss ) {
ns.Send( new MobileMoving( m, Notoriety.Compute( this, m ) ) );
} else {
ns.Send( new MobileMovingOld( m, Notoriety.Compute( this, m ) ) );
}
}
}
}
}