Server.Mobiles.PlayerMobile.CheckEquip C# (CSharp) Method

CheckEquip() public method

public CheckEquip ( Item item ) : bool
item Item
return bool
        public override bool CheckEquip(Item item)
        {
            if (!base.CheckEquip(item))
                return false;

            if (this.AccessLevel < AccessLevel.GameMaster && item.Layer != Layer.Mount && this.HasTrade)
            {
                BounceInfo bounce = item.GetBounce();

                if (bounce != null)
                {
                    if (bounce.m_Parent is Item)
                    {
                        Item parent = (Item)bounce.m_Parent;

                        if (parent == this.Backpack || parent.IsChildOf(this.Backpack))
                            return true;
                    }
                    else if (bounce.m_Parent == this)
                    {
                        return true;
                    }
                }

                SendLocalizedMessage(1004042); // You can only equip what you are already carrying while you have a trade pending.
                return false;
            }

            return true;
        }