LuxEngine.Scene.UnPause C# (CSharp) Method

UnPause() public method

unpause the game, then fire the Unpaused event.
public UnPause ( Scene sender, EventArgs e ) : void
sender Scene
e System.EventArgs
return void
        public void UnPause(Scene sender, EventArgs e)
        {
            paused = false;
            if (UnPaused != null)
                UnPaused(sender, e);
            foreach (Scene subScene in subScenes)
                subScene.UnPause(this, e);
        }