LuxEngine.Scene.Scene_VisibleChanged C# (CSharp) Method

Scene_VisibleChanged() public method

public Scene_VisibleChanged ( object sender, EventArgs e ) : void
sender object
e System.EventArgs
return void
        void Scene_VisibleChanged(object sender, EventArgs e)
        {
            foreach (Scene subScene in subScenes)
            {
                subScene.Visible = Visible;
            }
        }