private static void WriteNetworkValue(ref PacketWriter packetWriter, object networkValue)
{
if (networkValue == null)
throw new CoreException("NetworkValue is null");
else
{
if (networkValue is bool)
packetWriter.Write((bool) networkValue);
else if (networkValue is byte)
packetWriter.Write((byte) networkValue);
else if (networkValue is byte[])
{
var tempByteArray = (byte[]) networkValue;
packetWriter.Write(tempByteArray.Length);
packetWriter.Write(tempByteArray);
}
else if (networkValue is char)
packetWriter.Write((char) networkValue);
else if (networkValue is char[])
{
var tempCharArray = (char[]) networkValue;
packetWriter.Write(tempCharArray.Length);
packetWriter.Write(tempCharArray);
}
else if (networkValue is Color)
packetWriter.Write((Color) networkValue);
else if (networkValue is double)
packetWriter.Write((double) networkValue);
else if (networkValue is float)
packetWriter.Write((float) networkValue);
else if (networkValue is int)
packetWriter.Write((int) networkValue);
else if (networkValue is long)
packetWriter.Write((long) networkValue);
else if (networkValue is Matrix)
packetWriter.Write((Matrix) networkValue);
else if (networkValue is Quaternion)
packetWriter.Write((Quaternion) networkValue);
else if (networkValue is sbyte)
packetWriter.Write((sbyte) networkValue);
else if (networkValue is short)
packetWriter.Write((short) networkValue);
else if (networkValue is string)
packetWriter.Write((string) networkValue);
else if (networkValue is uint)
packetWriter.Write((uint) networkValue);
else if (networkValue is ulong)
packetWriter.Write((ulong) networkValue);
else if (networkValue is ushort)
packetWriter.Write((ushort) networkValue);
else if (networkValue is Vector2)
packetWriter.Write((Vector2) networkValue);
else if (networkValue is Vector3)
packetWriter.Write((Vector3) networkValue);
else if (networkValue is Vector4)
packetWriter.Write((Vector4) networkValue);
else
{
throw new CoreException("NetworkValue type isn't supported");
}
}
}