public SynchronizeCommandOnClients ( |
||
command | ||
return | void |
public override void SynchronizeCommandOnClients(Command command)
{
_packetWriter.Write(Constants.SynchronizeCommandOnClient);
_packetWriter.Write(command.Id);
((LocalNetworkGamer) _networkSession.Host).SendData(_packetWriter, SendDataOptions.ReliableInOrder);
}