Indiefreaks.Xna.Sessions.Live.LiveSession.SynchronizeSceneEntitiesOnClients C# (CSharp) Method

SynchronizeSceneEntitiesOnClients() public method

public SynchronizeSceneEntitiesOnClients ( ISceneEntity sceneEntity ) : void
sceneEntity ISceneEntity
return void
        public override void SynchronizeSceneEntitiesOnClients(ISceneEntity sceneEntity)
        {
            _packetWriter.Write(Constants.SynchronizeSceneEntitiesOnClient);
            _packetWriter.Write(sceneEntity.UniqueId);

            ((LocalNetworkGamer)_networkSession.Host).SendData(_packetWriter, SendDataOptions.ReliableInOrder);
        }