public void applyCentralForce(SWIGTYPE_p_btVector3 force)
{
BulletDynamicsPINVOKE.btRigidBody_applyCentralForce(swigCPtr, SWIGTYPE_p_btVector3.getCPtr(force));
if (BulletDynamicsPINVOKE.SWIGPendingException.Pending) throw BulletDynamicsPINVOKE.SWIGPendingException.Retrieve();
}