BulletCSharp.btCollisionDispatcher.findAlgorithm C# (CSharp) Method

findAlgorithm() public method

public findAlgorithm ( SWIGTYPE_p_btCollisionObjectWrapper body0Wrap, SWIGTYPE_p_btCollisionObjectWrapper body1Wrap ) : SWIGTYPE_p_btCollisionAlgorithm
body0Wrap SWIGTYPE_p_btCollisionObjectWrapper
body1Wrap SWIGTYPE_p_btCollisionObjectWrapper
return SWIGTYPE_p_btCollisionAlgorithm
        public SWIGTYPE_p_btCollisionAlgorithm findAlgorithm(SWIGTYPE_p_btCollisionObjectWrapper body0Wrap, SWIGTYPE_p_btCollisionObjectWrapper body1Wrap)
        {
            IntPtr cPtr = BulletCollisionPINVOKE.btCollisionDispatcher_findAlgorithm__SWIG_1(swigCPtr, SWIGTYPE_p_btCollisionObjectWrapper.getCPtr(body0Wrap), SWIGTYPE_p_btCollisionObjectWrapper.getCPtr(body1Wrap));
            SWIGTYPE_p_btCollisionAlgorithm ret = (cPtr == IntPtr.Zero) ? null : new SWIGTYPE_p_btCollisionAlgorithm(cPtr, false);
            return ret;
        }

Same methods

btCollisionDispatcher::findAlgorithm ( SWIGTYPE_p_btCollisionObjectWrapper body0Wrap, SWIGTYPE_p_btCollisionObjectWrapper body1Wrap, SWIGTYPE_p_btPersistentManifold sharedManifold ) : SWIGTYPE_p_btCollisionAlgorithm