public virtual SWIGTYPE_p_void allocateCollisionAlgorithm(int size)
{
IntPtr cPtr = BulletCollisionPINVOKE.btCollisionDispatcher_allocateCollisionAlgorithm(swigCPtr, size);
SWIGTYPE_p_void ret = (cPtr == IntPtr.Zero) ? null : new SWIGTYPE_p_void(cPtr, false);
return ret;
}