void sendStatus()
{
//MessageOut attribMsg(GPMSG_PLAYER_ATTRIBUTE_CHANGE);
//for (std::set<size_t>::const_iterator i = mModifiedAttributes.begin(),
// i_end = mModifiedAttributes.end(); i != i_end; ++i)
//{
// int attr = *i;
// attribMsg.writeInt16(attr);
// attribMsg.writeInt32(getAttribute(attr) * 256);
// attribMsg.writeInt32(getModifiedAttribute(attr) * 256);
//}
//if (attribMsg.getLength() > 2) gameHandler.sendTo(this, attribMsg);
//mModifiedAttributes.clear();
//MessageOut expMsg(GPMSG_PLAYER_EXP_CHANGE);
//for (std::set<size_t>::const_iterator i = mModifiedExperience.begin(),
// i_end = mModifiedExperience.end(); i != i_end; ++i)
//{
// int skill = *i;
// expMsg.writeInt16(skill);
// expMsg.writeInt32(getExpGot(skill));
// expMsg.writeInt32(getExpNeeded(skill));
//}
//if (expMsg.getLength() > 2) gameHandler.sendTo(this, expMsg);
//mModifiedExperience.clear();
//if (mUpdateLevelProgress)
//{
// mUpdateLevelProgress = false;
// MessageOut progressMessage(GPMSG_LEVEL_PROGRESS);
// progressMessage.writeInt8(mLevelProgress);
// gameHandler.sendTo(this, progressMessage);
//}
}