invertika_game.Game.Character.perform C# (CSharp) Method

perform() public method

public perform ( ) : void
return void
        void perform()
        {
            //// Ticks attacks even when not attacking to permit cooldowns and warmups.
            //std::list<AutoAttack> attacksReady;
            //mAutoAttacks.tick(&attacksReady);

            //if (mAction != ATTACK || mTarget == NULL)
            //{
            //    mAutoAttacks.stop();
            //    return;
            //}

            //// Deal with the ATTACK action.

            //// Install default bare knuckle attack if no attacks were added from config.
            //// TODO: Get this from configuration.
            //if (!mAutoAttacks.getAutoAttacksNumber())
            //{
            //    int damageBase = getModifiedAttribute(ATTR_STR);
            //    int damageDelta = damageBase / 2;
            //    Damage knuckleDamage(skillManager.getDefaultSkillId(),
            //                         damageBase, damageDelta, 2, ELEMENT_NEUTRAL,
            //                        DAMAGE_PHYSICAL,
            //                        (getSize() < DEFAULT_TILE_LENGTH) ?
            //                            DEFAULT_TILE_LENGTH : getSize());

            //    AutoAttack knuckleAttack(knuckleDamage, 7, 3);
            //    mAutoAttacks.add(knuckleAttack);
            //}

            //if (attacksReady.empty())
            //{
            //    if (!mAutoAttacks.areActive())
            //        mAutoAttacks.start();
            //}
            //else
            //{
            //    // Performs all ready attacks.
            //    for (std::list<AutoAttack>::iterator it = attacksReady.begin();
            //         it != attacksReady.end(); ++it)
            //    {
            //        performAttack(mTarget, it.getDamage());
            //    }
            //}
        }