invertika_game.Game.Character.deserializeCharacterData C# (CSharp) Method

deserializeCharacterData() public method

public deserializeCharacterData ( ISL.Server.Network.MessageIn msg ) : void
msg ISL.Server.Network.MessageIn
return void
        public void deserializeCharacterData(MessageIn msg)
        {
            // general character properties
            setAccountLevel(msg.readInt8());
            setGender((BeingGender)msg.readInt8());
            setHairStyle(msg.readInt8());
            setHairColor(msg.readInt8());
            setLevel(msg.readInt16());
            setCharacterPoints(msg.readInt16());
            setCorrectionPoints(msg.readInt16());

            // character attributes
            uint attrSize=(uint)msg.readInt16();
            for(uint i = 0;i < attrSize;++i)
            {
                uint id=(uint)msg.readInt16();
                double @base=msg.readDouble(),
                mod=msg.readDouble();
                setAttribute(id,  @base);
                setModAttribute(id, mod);
            }

            // character skills
            int skillSize=msg.readInt16();

            for(int i = 0;i < skillSize;++i)
            {
                int skill=msg.readInt16();
                int level=msg.readInt32();
                setExperience(skill, level);
            }

            // status effects currently affecting the character
            int statusSize=msg.readInt16();

            for(int i = 0;i < statusSize;i++)
            {
                int status=msg.readInt16();
                int time=msg.readInt16();
                applyStatusEffect(status, time);
            }

            // location
            setMapId(msg.readInt16());

            Point temporaryPoint=new Point();
            temporaryPoint.x=msg.readInt16();
            temporaryPoint.y=msg.readInt16();
            setPosition(temporaryPoint);

            // kill count
            int killSize=msg.readInt16();
            for(int i = 0;i < killSize;i++)
            {
                int monsterId=msg.readInt16();
                int kills=msg.readInt32();
                setKillCount(monsterId, kills);
            }

            // character specials
            int specialSize=msg.readInt16();
            clearSpecials();
            for(int i = 0;i < specialSize;i++)
            {
                giveSpecial(msg.readInt32());
            }

            Possessions poss=getPossessions();
            Dictionary< uint, EquipmentItem > equipData=new Dictionary<uint, EquipmentItem>();
            int equipSlotsSize=msg.readInt16();
            uint eqSlot;
            EquipmentItem equipItem=new EquipmentItem();
            for(int j = 0;j < equipSlotsSize;++j)
            {
                eqSlot=(uint)msg.readInt16();
                equipItem.itemId=(uint)msg.readInt16();
                equipItem.itemInstance=(uint)msg.readInt16();
                equipData.Add(eqSlot, equipItem);
            }
            poss.setEquipment(equipData);

            // Loads inventory - must be last because size isn't transmitted
            Dictionary<uint, InventoryItem > inventoryData=new Dictionary<uint, InventoryItem>();
            while(msg.getUnreadLength()>0)
            {
                InventoryItem i=new InventoryItem();
                int slotId=msg.readInt16();
                i.itemId=(uint)msg.readInt16();
                i.amount=(uint)msg.readInt16();
                inventoryData.Add((uint)slotId, i);
            }

            poss.setInventory(inventoryData);
        }