invertika_game.Game.Character.recalculateLevel C# (CSharp) Method

recalculateLevel() public method

public recalculateLevel ( ) : void
return void
        void recalculateLevel()
        {
            //std::list<float> levels;
            //std::map<int, int>::const_iterator a;
            //for (a = getSkillBegin(); a != getSkillEnd(); a++)
            //{
            //    // Only use the first 1000 skill levels in calculation
            //    if (a.first < 1000)
            //    {
            //        float expGot = getExpGot(a.first);
            //        float expNeed = getExpNeeded(a.first);
            //        levels.push_back(levelForExp(a.first) + expGot / expNeed);
            //    }
            //}
            //levels.sort();

            //std::list<float>::iterator i = levels.end();
            //float level = 0.0f;
            //float factor = 1.0f;
            //float factorSum = 0.0f;
            //while (i != levels.begin())
            //{
            //    i--;
            //    level += *i * factor;
            //    factorSum += factor;
            //    factor *= LEVEL_SKILL_PRECEDENCE_FACTOR;
            //}
            //level /= factorSum;
            //level += 1.0f; // + 1.0f because the lowest level is 1 and not 0

            //while (mLevel < level)
            //{
            //    levelup();
            //}

            //int levelProgress = int((level - floor(level)) * 100);
            //if (levelProgress != mLevelProgress)
            //{
            //    mLevelProgress = levelProgress;
            //    mUpdateLevelProgress = true;
            //}
        }