static void PrintCurrentGenerator( Player player, bool isNew ) {
MapGeneratorParameters genParams = player.GenParams;
if( genParams == null ) {
player.Message( "No map generator chosen. Available generators: " +
MapGenUtil.GeneratorList.JoinToString( gen => gen.Name ) );
} else if( isNew ) {
player.Message( "SetGen: New map generation parameters: {0}", genParams );
} else {
player.Message( "Current map generation parameters: {0}", genParams );
}
}