fCraft.WorldCommands.Join C# (CSharp) Method

Join() static private method

static private Join ( Player player, Command cmd ) : void
player Player
cmd Command
return void
        internal static void Join( Player player, Command cmd ) {
            string worldName = cmd.Next();
            if( worldName == null ) {
                cdJoin.PrintUsage( player );
                return;
            }

            World[] worlds = WorldManager.FindWorlds( worldName );

            SearchingForWorldEventArgs e = new SearchingForWorldEventArgs( player, worldName, worlds.ToList(), true );
            WorldManager.RaiseSearchingForWorldEvent( e );
            worlds = e.Matches.ToArray();

            if( worlds.Length > 1 ) {
                player.ManyMatchesMessage( "world", worlds );

            } else if( worlds.Length == 1 ) {
                World world = worlds[0];
                switch( world.AccessSecurity.CheckDetailed( player.Info ) ) {
                    case SecurityCheckResult.Allowed:
                    case SecurityCheckResult.WhiteListed:
                        if( world.IsFull ) {
                            player.Message( "Cannot join {0}&S: world is full.", world.GetClassyName() );
                            return;
                        }
                        player.StopSpectating();
                        if( !player.Session.JoinWorldNow( world, false, true ) ) {
                            player.Message( "ERROR: Failed to join world. See log for details." );
                        }
                        break;
                    case SecurityCheckResult.BlackListed:
                        player.Message( "Cannot join world {0}&S: you are blacklisted",
                                        world.GetClassyName(), world.AccessSecurity.MinRank.GetClassyName() );
                        break;
                    case SecurityCheckResult.RankTooLow:
                        player.Message( "Cannot join world {0}&S: must be {1}+",
                                        world.GetClassyName(), world.AccessSecurity.MinRank.GetClassyName() );
                        break;
                }

            } else {
                // no worlds found - see if player meant to type in "/join" and not "/tp"
                Player[] players = Server.FindPlayers( player, worldName );
                if( players.Length == 1 ) {
                    player.StopSpectating();
                    player.ParseMessage( "/tp " + players[0].Name, false );
                } else {
                    player.NoWorldMessage( worldName );
                }
            }
        }