internal static void Generate( Player player, Command cmd ) {
string themeName = cmd.Next();
string templateName = cmd.Next();
if( templateName == null ) {
cdGenerate.PrintUsage( player );
return;
}
MapGenTemplate template;
MapGenTheme theme;
int wx, wy, height;
if( !(cmd.NextInt( out wx ) && cmd.NextInt( out wy ) && cmd.NextInt( out height )) ) {
if( player.World != null ) {
wx = player.World.Map.WidthX;
wy = player.World.Map.WidthY;
height = player.World.Map.Height;
} else {
player.Message( "When used from console, /gen requires map dimensions." );
cdGenerate.PrintUsage( player );
return;
}
cmd.Rewind();
cmd.Next();
cmd.Next();
}
if( !Map.IsValidDimension( wx ) ) {
player.Message( "Cannot make map with width {0}: dimensions must be multiples of 16.", wx );
return;
} else if( !Map.IsValidDimension( wy ) ) {
player.Message( "Cannot make map with length {0}: dimensions must be multiples of 16.", wy );
return;
} else if( !Map.IsValidDimension( height ) ) {
player.Message( "Cannot make map with height {0}: dimensions must be multiples of 16.", height );
return;
}
string fileName = cmd.Next();
string fullFileName = null;
if( fileName == null ) {
if( player.World == null ) {
player.Message( "When used from console, /gen requires FileName." );
cdGenerate.PrintUsage( player );
return;
}
if( !cmd.IsConfirmed ) {
player.AskForConfirmation( cmd, "Replace this world's map with a generated one?" );
return;
}
} else {
fileName = fileName.Replace( Path.AltDirectorySeparatorChar, Path.DirectorySeparatorChar );
if( !fileName.EndsWith( ".fcm", StringComparison.OrdinalIgnoreCase ) ) {
fileName += ".fcm";
}
fullFileName = Path.Combine( Paths.MapPath, fileName );
if( !Paths.IsValidPath( fullFileName ) ) {
player.Message( "Invalid filename." );
return;
}
if( !Paths.Contains( Paths.MapPath, fullFileName ) ) {
player.UnsafePathMessage();
return;
}
string dirName = fullFileName.Substring( 0, fullFileName.LastIndexOf( Path.DirectorySeparatorChar ) );
if( !Directory.Exists( dirName ) ) {
Directory.CreateDirectory( dirName );
}
if( !cmd.IsConfirmed && File.Exists( fullFileName ) ) {
player.AskForConfirmation( cmd, "The mapfile \"{0}\" already exists. Overwrite?", fileName );
return;
}
}
bool noTrees;
if( themeName.Equals( "grass", StringComparison.OrdinalIgnoreCase ) ) {
theme = MapGenTheme.Forest;
noTrees = true;
} else {
try {
theme = (MapGenTheme)Enum.Parse( typeof( MapGenTheme ), themeName, true );
noTrees = (theme != MapGenTheme.Forest);
} catch( Exception ) {
player.MessageNow( "Unrecognized theme \"{0}\". Available themes are: Grass, {1}",
themeName,
String.Join( ", ", Enum.GetNames( typeof( MapGenTheme ) ) ) );
return;
}
}
try {
template = (MapGenTemplate)Enum.Parse( typeof( MapGenTemplate ), templateName, true );
} catch( Exception ) {
player.Message( "Unrecognized template \"{0}\". Available templates are: {1}",
templateName,
String.Join( ", ", Enum.GetNames( typeof( MapGenTemplate ) ) ) );
return;
}
if( !Enum.IsDefined( typeof( MapGenTheme ), theme ) || !Enum.IsDefined( typeof( MapGenTemplate ), template ) ) {
cdGenerate.PrintUsage( player );
return;
}
MapGeneratorArgs args = MapGenerator.MakeTemplate( template );
args.WidthX = wx;
args.WidthY = wy;
args.Height = height;
args.MaxHeight = (int)(args.MaxHeight / 80d * height);
args.MaxDepth = (int)(args.MaxDepth / 80d * height);
args.Theme = theme;
args.AddTrees = !noTrees;
Map map;
try {
if( theme == MapGenTheme.Forest && noTrees ) {
player.MessageNow( "Generating Grass {0}...", template );
} else {
player.MessageNow( "Generating {0} {1}...", theme, template );
}
if( theme == MapGenTheme.Forest && noTrees && template == MapGenTemplate.Flat ) {
map = new Map( null, args.WidthX, args.WidthY, args.Height, true );
MapGenerator.GenerateFlatgrass( map );
} else {
MapGenerator generator = new MapGenerator( args );
map = generator.Generate();
}
map.ResetSpawn();
} catch( Exception ex ) {
Logger.Log( "MapGenerator: Generation failed: {0}", LogType.Error,
ex );
player.MessageNow( "&WAn error occured while generating the map." );
return;
}
if( fileName != null ) {
if( map.Save( fullFileName ) ) {
player.MessageNow( "Generation done. Saved to {0}", fileName );
} else {
player.Message( "&WAn error occured while saving generated map to {0}", fileName );
}
} else {
player.MessageNow( "Generation done. Changing map..." );
player.World.ChangeMap( map );
}
}