fCraft.WorldCommands.Init C# (CSharp) Method

Init() static private method

static private Init ( ) : void
return void
        internal static void Init() {
            CommandManager.RegisterCommand( CdBlockDB );
            CommandManager.RegisterCommand( CdBlockInfo );

            CommandManager.RegisterCommand( CdEnv );

            CdGenerate.Help = "Generates a new map. If no dimensions are given, uses current world's dimensions. " +
                              "If no filename is given, loads generated world into current world.\n" +
                              "Available themes: Grass, " + Enum.GetNames( typeof( MapGenTheme ) ).JoinToString() + '\n' +
                              "Available terrain types: Empty, Ocean, " + Enum.GetNames( typeof( MapGenTemplate ) ).JoinToString() + '\n' +
                              "Note: You do not need to specify a theme with \"Empty\" and \"Ocean\" templates.";
            CommandManager.RegisterCommand( CdGenerate );

            CommandManager.RegisterCommand( CdJoin );

            CommandManager.RegisterCommand( CdWorldLock );
            CommandManager.RegisterCommand( CdWorldUnlock );

            CommandManager.RegisterCommand( CdSpawn );

            CommandManager.RegisterCommand( CdWorlds );
            CommandManager.RegisterCommand( CdWorldAccess );
            CommandManager.RegisterCommand( CdWorldBuild );
            CommandManager.RegisterCommand( CdWorldFlush );

            CommandManager.RegisterCommand( CdWorldHide );
            CommandManager.RegisterCommand( CdWorldUnhide );

            CommandManager.RegisterCommand( CdWorldInfo );
            CommandManager.RegisterCommand( CdWorldLoad );
            CommandManager.RegisterCommand( CdWorldMain );
            CommandManager.RegisterCommand( CdWorldRename );
            CommandManager.RegisterCommand( CdWorldSave );
            CommandManager.RegisterCommand( CdWorldUnload );
        }